![]() While damage to teammates may not be sufficient to incur a penalty during the latest battle, damage is tracked over several battles, and the cumulative effect may be enough to trigger a penalty. Should the teamkiller continue to damage allied ships, the percentage of damage reflected back to him will increase until his ship is destroyed. They still receive the full resulting fire and flooding damage, although Wargaming may reduce this in future. For example, if a pink player deals 10,000 damage to an Allied ship and the damage constitutes 50% of that ship's starting hit point pool, the teamkiller's ship loses 50% of his ship's starting HP.Īt the same time, the teamkiller's victims receive only 10% of the actual damage that would be caused (5% for torpedoes). The player may turn pink.Īny team damage thereafter is reflected back to him as a percentage. A penalty is assessed immediately and announced both by voice and in chat. killing a teammate) suffers effects in that battle. The offending player receives a disciplinary penalty of increasing severity.Ī player that is penalized as a direct result of team damage (esp. (Players sometimes celebrate a 5-star win by shooting each other. Teamkilling is disabled in Training Rooms and in Scenarios.
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